Hi everyone, I´ve been lurking on Polycount for a while and after getting sufficient practise modeling and some experience with the UDK I think I´ve worked up the confidence to do my first portfolio scene. I´ve photocopied unused concept art for Mass Effect 1 from the artbook. Also made a mockup scene to test out the…
To clarify what I meant, the stuff that is mosly ceeling and repetative, you would achive very fast results with texture work(including normal maps done from these textures) To demostrate what I mean; http://www.philipk.net/tutorials/modular_sets/modular_sets.html So I do encurage you to do highpoly models of the…