For me it really depends on the intended use of the rock. my plan for my current distraction/project is to take some of the meshes I've made, put them together in ZB and repaint, then bring out as one and retopo. Model some smaller bits of rock/plants/whatever to add to the surface as needed while in UDK to hide the…
I'm interested in how you would create a basemesh for a rock cluster that is heavier on shapes & form than it is on surface details. Would you go 1 solid basemesh or would you use a few meshes that are then mashed together to create the smaller shapes, that then ultimately end up as 1 in-game asset? So something like this:…