it's sort of late to make changes I'm suggesting but the walls look like they're made of clay. There are tons of edge loops but tighter loops would make things look harder. I don't see why you're smoothing the objects, you're doubling or tripling the polycount, but for what reason?
Hey heres an update on my progress. I have to wall tile close to done, I still need to model and UV wires and other extraneous elements that are in the concept. I tried to arrange all the pieces so that it matched the concept but it didnt look so good in a 3d space. So instead I arranged things so that it would have a…
Hi everyone, thanks for all the comments on my last project where I modeled a robotic drone. I took them all very much to heart and Im looking forward to implementing those and doing better on this current project. So Im pretty much doing a sci fi hallway. A while ago for Unearthly Challenge: Good and Evil, some friends…
i would add more angular stuff to those wall pieces they will produce quite a dull normal map atm.. some of the panelling looks like it would overlap like armour quite nicely giving each panel a nice slanted normal also the round thing doesnt sit quite well on the wall.. maybe add a collar round it which interacts with the…
Yeah the reason why I put in horizontal cuts is because i plan on adding a bend modifier to the low poly to match the curvature of the wall. I agree that the poly count seems a bit high on the ball, and the frame it sits in. Ill look into reducing those as I move along. Yeah cant wait till I add in the alien stuff, but…
Thanks for the input, yeah Im not sure how Im feeling bout the high poly wall. It looks like the concept but not as interesting as I would like. I do however plan on creating some extra wall pieces that arent in the concept, so this is where I would like to come up with more interesting shapes. Heres an update on my…