Hey everyone, I'm trying to figure out how to stack several non-identical UV shells ontop of one another and have the verts roughly alighend and then run some kind of script that will perfectly match them all. A snap to nearest feature or something like that. It would have a threshold, I had as script like this in Maya and…
combine it with align shells and then a weld tVerts (select faces to align shells instead of particular tVerts) I usually align shells to 1 direction and then just weld them. I tried several times writing a script that reads similar topology and stacks them but there was always something that I was missing. Some smart…
If it's for a simple object with not many verts then the snap tool should suffice. I think you'll have to turn to scripting to get this functionality in max.
its not simple Lots of verts, that's why i'm on the look out for a scripted solution. I just found out about the copy and paste option, it works great, but I heard it unpredictable...