Hey everyone,
I'm trying to figure out how to stack several non-identical UV shells ontop of one another and have the verts roughly alighend and then run some kind of script that will perfectly match them all.
A snap to nearest feature or something like that. It would have a threshold, I had as script like this in Maya and its built into XSI.
Any idea how to do this in max?
Replies
I think you'll have to turn to scripting to get this functionality in max.
Lots of verts, that's why i'm on the look out for a scripted solution. I just found out about the copy and paste option, it works great, but I heard it unpredictable...
I usually align shells to 1 direction and then just weld them. I tried several times writing a script that reads similar topology and stacks them but there was always something that I was missing.
Some smart stacking tools would be awesome, stuff that sorts shells based on topology or % similarity next to each other or on top of each other. It would help a lot making sense of a cluttered UV shell chaos bringing it into a nice sorted and stacked layout instead.
What I worked on however the last several days is a script that averages the vertical or horizontal spacing between shells, it behaves a bit similar to the sort tool in TexTools but distributes the total gab spaces between shells along all of them on either the U or V axis.
Basically I would like to select some shells and then have it average verts that are close to each other with a tolerance. That's pretty much it.
After that relax the result and the verts should stay together.