Unity terrain kinda sucks tbh. In this scene I used multiple layered meshes (modeled in max) as terrain, 1 material per mesh. This allows me to use any kind of shader features I want for the terrian. I created some editor tools for painting the material masks onto those meshes and for painting the foliage/detail objects…
Thanks for all your replies! It gave me a lot to chew on. I knew about Vue, although World Machine is new to me. I'll have to check out it's features and give it a try. I really like the Sculptris tool, so again thanks for that tip! As for Unity terrain in general, I think it sucks if you compare it to Leadwerks for…