So it would be multiplied at a pixel level then right? And all in 1 render pass, simply altering the colour of the diffuse pixel? Not having pixel level control in my engine is pretty annoying. I'm contemplating adding Vertex Colour, but it's going to be too expensive, like Gouraud Shading. Both involve rendering the…
They both interpolate vertex data to provide smooth shading so they both can look the same.. they are not however anything like each other. I'm pretty sure there is no second pass, that sounds excessive. vertex colour tinting has been around since forever. more than likely the colour is just multiplied over the diffuse…