I checked it, and everything is looking fine. I've tried all kinds of things, like deleting the offending faces, merging the surrounding verts, and re-drawing the faces. Still come up as ngons. Nothing seems to work :poly127: Everything is pointing back to an error on Maya's part. Running out of options, me thinks :poly116:
Having a problem triangulating a high res mesh in Maya. It triangulates the smoothed mesh (seemingly), but when I run a check for n-gons, faces are highlighted that are CLEARLY triangulated. I delete history and export .obj, only to get (n-gon) errors when trying to bake. Strange... Anybody seen this before?
Try running this while the object is selected (and NOT in a component mode), it'll break all faces and re-merge them: string $curSelObj[] = `ls -sl`; PolySelectConvert 3; //verts polySplitVertex; polyMergeVertex -d 0.0001; select -cl; selectMode -o; select -r $curSelObj;
I'm leaning towards corrupt geometry right now. None of them seem to be lamina faces, and I "click-checked" vertices to be sure that two wern't overlapping (un-merged). I've also double-checked all the cleanup settings (and the low res mesh, just in case). Think I may have to export the smoothed mesh to another software to…