Hey all, Hopefully search didnt let me down and hide threads from me but been trying to figure out where is a good starting point to learn the fundamentals behind shaders. I know there's HLSL for 3dsmax and maya. Im planning on picking up the HLSL series from cg-academy as the previews were actually pretty good. Was…
the cg tutorial book is available online (cg and hlsl are very similar) http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html 1. I think it's easier to go the c#/script route to get fundamentals, especially as all the "hard bits" about C/C++ the low level memory management and so on are removed from those…
Hi, I'd suggest to start from Ben Cloward DVDs as you said. They should take you from level zero to a point where you can start doing your own experimentations knowing what's going on an not only based on trial and error. To be completely honest I still don't know what it takes to be considered a Technical Artist, and I…