@Eric: thanks. I really wish if I do become a TA to not just do code only haha. I enjoy making props too though a lot of companies seem to promote from within when it comes to being a TA so Im not gonna abandon my 3d side :) Look forward to me being active in the tech thread and actually understanding a bit more what…
Check out ShaderFX, too. It's not as in-depth as hand coding your shaders but it's a lot easier for testing stuff out. And then afterwards you can open up the .fx file and see what the code does.
Hey, glad to see you're getting good advice. Like SyncViews said, my article is meant as a general guide. Even within the same studio you're going to have TAs with different skill sets and areas of focus. And that's the way it should be IMO. I think one major thing that's in contention among Tech Artists themselves is how…
Hi, I'd suggest to start from Ben Cloward DVDs as you said. They should take you from level zero to a point where you can start doing your own experimentations knowing what's going on an not only based on trial and error. To be completely honest I still don't know what it takes to be considered a Technical Artist, and I…
@CrazyButcher: It's been a while since I have coded and I remember vaguely about sorting (bubble sort etc) so definitely looking into refreshing my memory on those. Thanks for the awesome feedback. I browsed through 8 pages over at tech artist and a lot of them recommended python/C# so definitely going down that route. Im…
Hey all, Hopefully search didnt let me down and hide threads from me but been trying to figure out where is a good starting point to learn the fundamentals behind shaders. I know there's HLSL for 3dsmax and maya. Im planning on picking up the HLSL series from cg-academy as the previews were actually pretty good. Was…
@CrazyButcher: thanks. Guess what I figured out what to do on my 2 hour bus ride from work :) @Talon: woah thats reminding me a lot of what UDK material editor is like and I always love node based :) Made by the same guy from the HLSL series....nice. @SyncViewS: I love wall of text :) I took a look at Eric's article and it…
the cg tutorial book is available online (cg and hlsl are very similar) http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html 1. I think it's easier to go the c#/script route to get fundamentals, especially as all the "hard bits" about C/C++ the low level memory management and so on are removed from those…