No crits that I can offer, it looks very defined and solid. You made me all ghitty, that's an amazing model you're pulling off there! Chains do seem a little hard to spot, though.
Love the concept, lots of character to that building. Only thing i would crit right now is the chain. I would probably beef those up a bit so they are easier to read. Looking forward to seeing this one progress. :)
Great start, already shaping up nicely - will be watching this one. Right now, the only thing that leaps out at me is the lack of curvature in the hull on the side where the door / portholes are. Looks very flat in comparison to the obvious curve of the opposite side - the asymmetry looks a little weird right now, but…
wow! it has been a while :D thanks guys for your support and feedbacks! ;) jocose, yep i'm baking the roof tiles, but not the ones at the borders. thats the "final" low poly model. Right now the tris count is 39k, i will optmize this lowpoly later, in order to unwrap / bake / texture him.