Spark: Thanks for the compliment. The trick seemed to not quite work the next time around and i'm not to keen on eyeballing scale and placement so i'm still trying to find something i can to that's reproducable that will solve my problems at least for this .ztl ....... this is bringing back nightmares from Dom War with…
more attempts at finding a gauntlet that fits. ignore the crashing geo since it's for blockout purposes and will be fine tuned after a design is settled on. I wanted to add exhaust vents because i think for the final presentation it'd be cool to have steam or smoke coming out of the gauntlet. not sure if i succeeded in…
Rawkstar: Hey dood long time, thanks for the push. When ya coming back to dallas for a visit? Andrew Mackie: actually i think i spent a grand total of 1-2 hours on the glove because zbrush crashed and i had to redo it almost all over again. i normally don't have much time to work in my freetime with crunch at work and a…
I'm thinking i can prolly scale it down a bit to make sure it's feasible that she can bend her arm correctly. i'm not sure it's exactly what i want but i do like it more then her last one. i guess i can try a more feminine version i.e. smaller and more form fitting (sexier) and see what i can come up with but truthfully…
Hey Pior, Thanks for the comments! I agree the face is a bit generic sexy chick for now but i wanted to get a jump on her outfit before i fleshed out her head completely, mostly because the more i work on her the more i get a feel for her character and personality. as for the shader render settings i admit i cheated a…
So i've always been impressed with the characters that Aleksi Briclot created for Magic The Gathering called planeswalkers. I used to play magic and so i don't know if that had something to do with it, but now is my 3d tribute to the first of those characters. Chandra Nalaar here is the description of her from the website.…
Just wanna chime in and say I am loving how this model is shaping up. The body is beautiful and the armor is really coming together, cant wait to see more!
Glad I checked this thread! Character is coming along well.:) I like B because the double pauldrons make it look like she has no neck, like a football player. Keep the sleeve from A though, that could turn out really cool.
I prefer one gauntlet, shoulder pad could work, but it's more original with one (i fancy asymetry these days). As for the gauntlet, why you don't try to go the other way: make it massive (but not tubular its boring), could look like a "punch thingy" with tubes and vents for fire like you have now. I'm pretty sure it would…