Without adding any more loops, can I do something to fix? (Basically cause it literally took about 1.2a day to set up the cage. Adding more geometry resets the cage. Tweaking existing and adjusting uv does not). If Im being too perfectionistic, let me know. I can kinda clean it up by tweaking each channel individually if…
Remove some of the excessive bevels you have there, and instead add more sides to the cylinder, if you can cut 2 edge loops out there, and you can probably double the sides at the same tri count.
I tried what EQ said and moved some of the loops to the side and reduced the amount of bevels on bottom. Two attempts. One with no bevel at all and using another smoothing group, another with a slight bevel. Both couldn't resolve the area. I did figure out a blocker in the xnormal helped with some of the overlap/bake from…
MattLichy: You really should use a cage when baking, depending on the object you could get horrible results :p Mostly you'd just get away without it on organic, like, animals and simpler human meshes I think, but even there you really ought to, only takes a couple of mins. oXYnary: What you could do, is try to clean it up…
Use Offset and set it to like 2 or less and see what that does. I don't like using the cage if possible. Takes waaay to much time, and usually still has issues. Some of those surfaces though, where u let the Sub-D take care of the curve for u, you may have to add more verts. But try the offset first. It wont wreck your…