Good that you got my words right, I did not intent to criticize you. It is just normal that after a phase of adding a lot of functionality quite an amount of streamlining is needed. This here seems to be a place where a lot of long time Silo Users gather. To me it just seemed clever to meet their Preferences. You have…
Another update again. http://www.digitalfossils.com/Download/VoidWorld-Oct-19.rar Summary of changes * A vertex [Smooth Normal] command tool is added to smooth out individual vertex normal. The smoothing grouping from this operation is smooth flag independent. * App closing saving behaviour improved. * A back to parent…
Hey memag, Thanks for the tip, I never noticed the extrude function when I selected the edges. I have now done the sprocket, needs a bit more work to look like it is supposed to. Is there a function in VW similar to the Full Grow function where you can choose to pick alternate Faces or Points similar that you can do with…
Jose, this is actually the exact reason I called for a temporary pivot function in Voidworld; that works completely independently from the object's main pivot/symmetry line. It's just screaming out for it. Istonia: I just tested quickly your latest. A bit of feedback on the changes. * Chamfer with Symmetry doesn't work. *…
I just noticed a fault with the snapping. You can't snap using 1 axis (or 2); it always snaps to the absolute coordinates of the target. I have a few more requests after testing VW a bit more. 1. Loop Select Slide edges - holding G on an edge instantly slides a full loop. Accidental edge loop sliding can occur with this…
Yeah, this is what I mean by 'Global Function'. Take Retopo out of Visual Tools (edge mode??) and place it in options; similar to Soft selection or Symmetry. Then put all the specific functions pertaining to Retopo in it's own sub-menu. I think it should also have it's own panel in the UI also (like soft selection)…
I'm up for anything that makes relax more user friendly. I use Relax all the time. The best relax function I've used with a stylus is a Smooth Brush system, sort of like Smooth in Zbrush, or Smooth in Maya. With a brush, the smooth amount is based on how hard you press with your stylus. I'm not requesting this for Nvil,…
+1 for this feature. As I've already tried to make a case for this in my first videoFeedback. After using Silo that has independent HistoryStack for Commands and Selections, I find it cumbersome to work in appz that function in a standard way with one stack. For the most part when I go for undo it's a command I want to…
Thanks for the tips IStonia. I have a bit of feedback on these topics. I had initially tried the split function but noticed that it duplicates the polys rather than break them off the main mesh which is why I thought there was another function or one missing. I think that having the concept of Meshes within Objects is very…
:thumbup:curveloop & spaceloop are now working fantastically well together now. It's really easy to make an ordered mesh from a complete mess. Great job, I'm loving it. :poly121: Feedback: * BUG snapping with 1 or 2 axes selected doesn't always work in any of the views. It's like the snapping function becomes corrupted…