Yep. The idea is to integrate it into 3dsmax, Maya and XSI but I also will make an stand-alone app + batch mode and SDK. I developed ratGPU basically to improve my OpenCL skills but also because I wanted a renderer to perform beauty shots in xNormal 4, so yep, definitely. Not currently, but I could adapt it very easily to…
Yep, the skymaps is on the high-priority todo list together with anti-aliasing and textures. Nah, ratGPU is still not optimized. I hope to reach 10X speed soon. I'm concentrating first in developing the key features, then I'll optimize it. Btw, I'm thinking about writting a progressive mode instead of a tile preview, but…
Uploaded ratGPU 0.3.0 with ATI support and some speed improvements. Some important notes ( as I mention in the web page ): 1. The Forceware 25X broke ratGPU. Use the FW 197 instead while they fix the drivers. 2. If you want to execute in an ATI card you need to download the huge ATI OpenCL SDK v2.2 ( I know, a pain ). 3.…
Hi, I've just uploaded ratGPU here http://www.ratgpu.com ( yep, you'll be redirected by now to an xNormal's subdomain... I'm just lazy ) ratGPU is a free progressive OpenCL ray tracing renderer for 3dsmax. It currently works on Vista/7 and NVIDIA cards only. I've also tested it with ATI cards, but for some reason I cannot…
I'm my own experience NVIDIA's OpenCL is a bit slower than CUDA ( because it's made on the top of it so you add another onion layer plus you need a lot of care about the register pressure resultant from the JIT compiler/different drivers ). I've found OpenCL is bit harder to program than CUDA ( because CUDA supports C++…