Just wondering if anyone knew how to output renderings isometrically to a pixelart style. I've got the renders coming out fine isometric just need some tips of setting up mental ray (or any other renderer) to output a 256 colour pixel art-esque render. Using 3dsmax. Thanks
under customize > preferences: in the Rendering tab under Background tick 'Don't Antialias Against Background'. Also with the scanline renderer you can disable the Antialiasing (f10 > Renderer). Make sure you disable also the Filter Maps tick as it will blur otherwise your texture mapped objects.
Would help to show what you've got so far. Pretty simple really... use self-illuminated materials with black diffuse, and scanline renderer, and disable both antialiasing and filter maps.
The cartoony one looks great, obviously id just render it lower resolution and turn it down to 256 colours and scale it up to attain a pixel art look, may I ask how it was done?
Ok thanks for the tips render, just a final question, how do I save them out as a 256 colour image? I tried BMP since it offered 256 colours but it only had optimised palette which made it kind of pointless, wanted a standard palette. Any tips on how to save it out as a non optimised pallete? resaving each frame in…