Ok so I'm getting hooked with these realtime shaders in max, but I want to change the plain background in photoshop. My question is how do you guys make an alpha for selection purposes with max's grab viewport. Thanks. I think in maya when you use hardware render it will automatically make an alpha for you and that's what…
I use the same real-time material. Haven't tried a standard max one, but I'm sure there is a way for that too. I have done exactly what you are trying to do with both 3 point shader and Xoluil. Your probably using one of these, so which ever one you are using, go with that. ;)