so at very least I can do the tapering idea. I do like it a lot better and seems so does everyone else. Snader you are the bomb. Here's the first pass on the diffuse rendered in Max.
This asset is a large space yacht that will be floating around in a Game Prototype I am working on (http://quespeck.com/thehunt.html). Concept not by me, but by a fellow student on the project. My question to you my lovely poly counters is how I should go about when texturing and unwrapping it best. I am leaning towards…