If you mean smooth shading like on this example http://www.videotutorialsrock.com/opengl_tutorial/lighting/spheres.png then select all mesh elements, press W -> Set Smooth If you mean the smooth by adding more geometry, like on this example http://www.borderbladetutorials.com/Subsurf.jpg then subsurf modifier is what…
Hiya, not sure what type of smoothing your after but all your shape editing options are in the editing panel (press F9). Here you could add a subsurf modifier or press the set smooth button. Depends what you're after. Play around with the modifiers and see what works (you can easily hide modifiers in the viewport to make…
I'm not sure what you mean by that. If you're just looking to flatten the whole thing a bit, there's a Smooth option under Mesh->Vertices->Smooth for 2.49 and under Mesh->Vertices->Smooth Vertex in 2.5 This is very vague. What part exactly do you want to know? Correct. But selecting everything (A), and using Ctrl+T or…
Oh I see... To recalculate normals you'd have to go to the 'mesh' option on the viewport header. Go for mesh > normals > recalculate outside. That might help sort the surface out if that's the problem at all. As for the tris. There's one way I know that works for now and that's by converting your quads to tris, which you…