Edit: Updated with video! [ame]http://www.youtube.com/watch?v=EIX5aEqLVTA&hd=1[/ame] Downloadable video (6mb, XVid codec) --- Can't... stop... rendering! (Click for 1080p resolution) Decided to make a new thread for this project instead of cluttering up the WAYWO thread with random pics. Modelling: Modelling is about 80%…
Got back into this again the other day, haven't really done anything more with the model or textures, just messing around with cameras and rendering/postprocessing. Quite like how this one turned out. Stills from video: Video (watch in HD 720 res!): [ame]http://www.youtube.com/watch?v=EIX5aEqLVTA&hd=1[/ame] Downloadable…
so incredibly sick MoP. absolutely love it. In regards to the lens blur topic, I have used Frishluft's Lens Care plug-in for some animations I did in the past. Depending on what version of AE you are using, you may need it, you may not, but I highly recommend it for post work. I think the latest versions of AE come with a…
you should make some nice tools (screw driver, wire cutters, soldering iron, wire spool & solder, etc.) and place them about on the table like you just finished putting it together. would work well for the animation. maybe even a table/desk lamp. i'd love to see this come to life even more than it has already!
JordanW: That's probably coming from the Lens Blur using the Z-depth pass as the depth source. I think the fact that it's smoothly anti-aliased in the Z-depth pass means that the blur goes a bit wrong. I'm guessing you've done stuff like this before, do you have any tips on how to do good Depth of Field in postprocess?…
Cheers guys. brandoom: Sorry I missed your question before, yep, this is my main guitar! JonathanF: I'm using Maya, the render settings are pretty basic - I have Final Gather turned on, casting 250 rays with a point interpolation of 25. There's a single area light with fairly high MR shadow samples, and there's a spherical…