Hello there! I'm trying to use 3ds Max to generate animated textures; I've already got the rendering set-up working fine, but there's a few snags I'm stuck on: * None of the frames tile; it's okay for what I'm using it for right now (a model texture) but kinda bad if I ever wanted to make a world / tiling texture * Phases!…
It sounds like he has an animated procedural texture that he needs to loop without reversing the animation, and it needs to tile. Eric Chadwick had a good way of getting procedural textures tile. http://www.ericchadwick.com/examples/tiling_an_animated_texture.html He also has a way to make them loop without reversing the…
The tiling trick kind of sucks though, because you get these soft smeary edges. Another way to do it is to project the texture onto a Torus primitive, then RenderToTexture from that. A torus has seamless UVs in both U and V, so a 3D texture gets baked into a perfect tile. Only drawback is there's some stretching here and…
I'm not really sure what your first point is. Are you saying that the texture you are testing is not in-fact a tileable texture? Sorry if I'm not understanding you correctly, but that's the first and most important thing to get sorted here.