I think the hemi-sphere side walls and roof could use some interesting braces or struts protruding out to create a better silhouette. The up-close geometry is cool but from far away it looks flat. Perhaps look up Calatrava for some inspiration...
Since I'm off of work now, I thought I'd start on something to round out my portfolio. This is a full environment based on a concept by Airtight for Dark Void: Here is the actual ingame screen of this environment. (sorry, its a picture of my tv... ugh.: It looks like they went a way different direction from the concept to…