[3ds Max and CAT] for reloading motion, I need to parent weapon's magazine to weapon's body in first 10 frames, and then parent magazine to character's hand during frames 10-30 and after that parent it back to weapon's body in 30-40. but for example when I change linked parent in frame 11 from weapon's body to character's…
Does max have animation constraints? In that case use the parent constrain to two different targets, and keyframe the weight of those targets to vary between following target A and then B.