We're experimenting with GFX in Unity and there's a particular effect that could be achieved using a Mesh Emitter on Systematic mode, where particles spawn on a mesh's vertexes at random - or, on Systematic mode - following what I believe to be the order of the vertex indexes. My question is, is there any way I can easily…
That is a good idea indeed, but unfortunately I'll have to keep it in mind for another time as Unity's particle system is so limited it's not even funny. It doesn't even support particle rotation. :poly127: Maybe it would be possible through some custom scripting but that's way out of my league, and the guy who could…