Diffuse is awesome. The gun looks like matte plastic with shiny plastic for the grip, though. Darken the diffuse if you want, brighten the spec dramatically. Even matte guns have a lot more sheen than that!
WOW a whole day without PC? >.< Changed the diffuse, specular, gloss and the normal. Changed the light setup to. The rimlight in Kodde shader seems to be of, for me anyway, works fine in v.3 but ot v.6. I'll maybe used that one instead.
I'll try to tweak up the spec a bit more, but the diffuse is really light as it is. From the refs i have, the gun is "pitch black". But it needs to be interesting to look at to (: I'm trying some new settings in the shader to, using a cubemap as a ambient environment light. But the one i tried with was to highres. I'ts…
Yeah,i think you'r right. Got some idea about how wrong your comment was and thought that a real picture would show you exactly how much. That is how wrong i was :D Haven't looked at this picture since the highpoly. A lot more spec i guess, witch means less dark diffuse to balance it out. Should add that i'm going fr the…
Would love some crits on this before i call it done. Tris: 2966 Mapsize: 2048*2048 Shader: koddeShader 0.6 Maps:* Diffuse * Specular * Gloss * Reflectivity * Normal * Ambient occlusion One cool tip i can give from this project was texturing wise. And that is how to easy get some basic scratches. * Make a cavitymap from…
Ah thank you for your comments! I will tweak the light setup and post flats soon, need some breakfast! :D Sat with this until five AM last night >.< I'm going for a used, but not "dirty used". More of a, i'm professional in my killing business and i clean my gun, approach :P I will absolutely look into darkening down the…
Too dark, and in game it may look pitch black. It's especially apparent on a bright background like you have there. A nice three point light setup could also help. If you're going for the clean look then a good spec with unique details is extremely important. Minor scratches and oily blobs that aren't on the diffuse will…