some questions that are bugging me! 1. is it possible to work with max and maya in the same pipeline (e.g. max for modeling and maya for uv)? 2. where can i find any plugins that convert maya's keyboard shortcuts to max's? 3. are there any maya plugins that do some thing that max is great at, for example: shell modifiers?…
These scripts are still used in Max, not Maya, it just brings some of the Maya stuff to Max, like being able to use a hotkey to align vertices and rotate. I posted them there http://boards.polycount.net/showthread.php?p=1135878#post1135878.
1. Yes, but it means two expensive licenses for one artist, not ideal. 2. Useless, if you use both because they compliment each other you wont need the same tool in both. Just use Draster Switcher for the Maya navigation in Max (its the superior one, not the other way around :P). Also, assigning keyboard shortcuts manually…
Would you be willing to share your script/tweaks? I loved TexTools in Max and wished similar functionality would be brought to Maya, since that's what I work with mostly now.
I currently use both, and there are a couple things that make it smoother. - Use dRaster plugin (not free), to use the same viewport navigation in both programs, and use the same shift/control functions in both programs. This allows you to switch back and forth without having to switch your brain back and forth. - Use the…