Is there a reason why that is? You see new cool Max viewport shaders popping up from month to month, but basically one good Maya shader, Kodde shader. Is it easier to script for Max or is it just that all the good scripters use Max?
Mel is fairly easy to script in. I believe the reason is because Max handles hardware rendering much better than Maya. I could be way off but I think Max is D3D whereas Maya is OpenGL? Maya behaves strangely when trying to interpret a normal map in realtime quality a good portion of the time. It is getting much better each…
Just FYI, though, MEL script has nothing to do with shader display in Maya. :) It's not actually harder to write a shader for either application, it's pretty much exactly the same syntax and same knowledge required for both applications, so that can't be the reason. What? Have you somehow managed to miss the massive,…