Just a small prop I've been making for Firearms: Source. I'm supposed to submit it to be compiled this week, so while I'd love some feedback, please don't propose any major changes. ;) It is based off something I found behind the local bowling alley. I sculpted a really basic outline in ZBrush, then worked on the rest of…
1) Rebar has ribs, right now it looks like copper tubing. The ribs are there to help the concrete grab onto the bar. 2) It would have helped to have the rebar in there when you did the sculpting, that way you could have built up/down around the base of the bars which would help the bar look less "placed and floaty". 3) The…
I think he is referring to how you could have busted most of the edges up.. maybe even sculpted in the cracks yourself. A variety of texture could be nice too, a lot of time concrete isn't so basic in texture. Vig has a point on the rebar. I didn't even notice that you didn't do that, but it does have ribs on it.
Hey dude, just a few things i think you could do to boost the quality: - Take a concrete texture and run it through CrazyBump, set it up so that the map is sharp, usually 90 fine detail / 60 sharpness / 50 intensity, turn everything else down. - Overlay it onto your geometry normals in PS, turn off the Blue channel in…