Hello Rollin! Maybe it's a little late, but don't you think a cyborg (this first model in thread) have a too small (or too thin) feets? With the upper part of him it's looking a bit unproportional for me, looks a little unstable. Cheers!
cheers! rasmus: yeh, I'm also wondering why this kind of cyborg theme is served so less.. esp because it comes up more then once ingame frell: as good es everything is build in separate pieces as you can see on the picture of the basemesh (page1). I think its most of the time less time consuming then sculpting it in and…
thx again! woogity: no this time a normal human except a normal face bores me, than it will be a cyborg again ;) Justin_Meisse: I've created a new race for it and with the console command 'showracemenu' I can switch to another race/model, quite awesome what fo3 allows you to do out of the box Harry: you don't need rigging…
This thread is now some kind of meta thread for my work. I use this spot now to give a summary of what's in this thread. and maybe one day model for arma 2/3 custom model for gta4 2x custom model for Fallout3 ######################################################################### ORIGINAL FIRST POST ok now I create a…
heyja cheers all! MightyPea: ok now this makes a lot more sense to me! Fallout is really a bitch concerning shader settings. In some Buildings the light is really really nice and the model looks almost like in the max viewport.. but when its day and you're outside it kills a lot of the details with overbright desaturated…