I suppose you could create a toggle for this option and map that onto a hotkey, put it into a sculpting pie menu or execute it as a script that runs when you activate sculpt mode as well as untoggle it again on exit? If you activate 'Developer Extras' 'Python tooltips' from the 'Interface' page of the preferences you can…
Create a popup dialog, add buttons to it, then edit bottom pie item and find newly created popup dialog in the menu input https://i.imgur.com/jUVwqXb.png
Just wondering if there is anything like Easy Trim in Blender. Basically, you create an edge profile and then select an edge to extrude the profile along to create trims.
You export with a FBX file ? You need only to create a material, in the import look your Material panel ; you can create a new material or search an existing asset.
Created a Tutorial on how to create a Vertex Blend shader using heightmaps in Blender. Full video here: https://www.youtube.com/watch?v=ccciTF5aZP8 You can get the shader file on my gumroad for free.
@guitarguy00 1. No. As a workaround I use shortcut on "create custom orientation" https://i.imgur.com/6VbnuIR.png So I select face, create orientation and then move vertex in local space. 2. https://github.com/BenjaminSauder/EdgeFlow
Hi friends, I Created an operator in a panel that basically creates modifiers to the selected object. However, it doesn't open the modifier properties panel on the right when I click the operator. Is there any way to access this via script? Thanks