How I can pass point attribute stored for certain selected vertexes in geometry nodes as a vertex group for further modifiers . For data transfer for example ? Did it before in earlier versions but totally forgot how ? For a geometry created by geometry nodes?
I think I can help you with some of these issues: bevel vertex: select the vertex > ctrl+shift+b true local transformation: select the faces > alt+e > region vertex normals
@ Blond : Shift+K to fill color. There's blending modes available in the brush panel. Palettes are available as Texture painting mode. To paint specular, you have to go trough the material node editor. I recomand to quickly set up a vertex color material to see vertex color without viewport shading as well. Painting RGB…
Does anyone know of a equivalent to max's Transmographier: http://rpmanager.com/plugins/Transmographier.htm I want to be able to mirror the vertex positions on a symmetrical mesh with unsymetrical uvs - and / or - without changing the existing vertex indices - and / or - loosing any other already existing unsymmetrical…
Don't suppose if anyone knows if there is a way to scale a group of vertices along their individual vertex normals? Like using the push modifier in max, but only on the selected vertices? I tried setting a vertex group and assigning it to a displace modifier, but the vertex group field didn't appear to do anything. Not…
I'm trying to learn about the Skin modifier- you can press a button to get a vertex to act as a root, but is there a button to reverse this? Is a given vertex just going to be a root forever?