What makes Maya the top contender in terms of Rigging is it'S ability to have multplies ways and options of doing things, whether you're a python prefessional rigger or just an amateur like me who like to build his own solutions on it's way. In Blender, you have access to some ''deformer modifiers'', to constraints and of…
I think terms like "Workbench" and "Previz" are really causing unnecessary confusion, similarly to some of the other unneeded UI/UX fluff that 2.8 is adding. And while certainly useful, the plethora of possible display mode combinations is just making things very cumbersome to navigate ... Oh well. As far as I am concerned…
@SpeedMetalSF, be sure to put your normal texture into "Normal Map" node - it will convert the map into World Space. Then use that node's output as Normal input in the shader node.
@Linko Here is what I have so far. This method 'composite_nodes' is called after I bake the tangent normal map. You can find the full code here def composite_nodes(image, scene_name): previous_scene = bpy.context.screen.scene # Get Scene with compositing nodes scene = None if scene_name in bpy.data.scenes: scene =…
Pior: There's a thread on the blenderartists forum where someone is setting up trades between artists and coders, where an artist can do art for a coders project and the coder will code in return. If enough of us team up (I'd be interested in contributing to the design and doing assets to trade!) that could work. I've been…
I need more exact info about math operations involved, not just an explanation what node does for artists. For some blending modes manual have only few words at all. Maybe it's somewhere is the source code? If and how can I see it ?
Hi all, since I didn't upgrade to the yearly account you for surveys I closed the survey earlier to make sure I didn't get overage charges. Regarding Tons statement about difficulty finding developers - I tend to disagree. He wants coders who are brilliant self managers and who work for peanuts and have a deep knowledge of…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
Hi Linko, I have been looking into this as well recently after bookmarking the stack exchange link and this Blendswap resource to implement as another bake mode in TexTools. I am close to finishing the scripted loop where I can bake the curvature map in 1 click. My process: * Create a blend file with each scene containing…
Hi all, I'm Blenders 'release manager'. I'd like to address a couple of general comments that have been made in the thread. First off, the artists will be pleased to hear the positive comments on the trailer. There is a lot of work yet to be done on every shot, and improvements that will be made in simulation (the team…