Ah it's too late now I've already gone and created a complex high res with the details in there. Also I just found out that I can bake a normal map from my diffuse map in Maya, (yes I know I'm a noob) ¬_¬
Ok I've made an update I created the hi res and baked it down, blended the bake with my second bake from my heightmap and then imported a new mesh, and the new normals, diffuse and specular into the Unreal Engine. I see a little difference but I'm not sure whether it was what you were looking for PredatorGSR. @Kdm3d - ah…