Do you mean an image in your portfolio that shows your texture flats? Considering that most people run their browsers these days at 1024 pixels wide (check your web host's stats), then I would suggest not making your images any wider than around 900 pixels. This leaves room for scroll bars and the like, as well as giving…
Thanks Konrad. Yeah that is exactly what I'm talking about. Its for a test so I assume when they say everything they meant spec/norm/diffuse etc. I've seen the diagonal cuts too, I considered it just so I could keep the sizes of the textures larger since there are about 5 512x512 textures that I need to show off each with…
Well the company that wants it referred to it as a proof sheet... maybe this is why I don't know much about them.. It's all of the textures used together in one jpeg. I apologize I thought this was a common industry term I had never heard of. I know what a "texture" is, lol. I'm talking about multiple textures from the…
The most common term I've heard is texture flats. I usually display 4 textures in a quad configuration that fits within 960, so they are about 480 squared. I display all of the maps that actually show off something. So Diffuse, Specular, Normal, but I usually don't show the alpha or ambient, especially if its a just a…