hey guys. Ive been looking through these sites for character modeling videos . Both sites have excellnt looking tutorials. Eat 3ds using zbrush r3.5 to sculpt a character. gworkshop character modeling for production from ian joyner richard smith vitaly somehing and cajun something. Im just asking you guys which of these…
Although the eat3D tutorials are amazing, I find they go to fast, and assume too much. If you can follow along though, you're gonna learn a lot, and pick up some great habits.
I've found Digital tutors pretty lacking when it comes to anything above basic usage of apps, their LMS is really nice. its easy to work with and get at the stuff. Gnomon seems to be talented people but not always good teachers their tutorials seem to range between awesome to below par. I get the feeling though that their…
Have a look at: http://www.digitaltutors.com I've followed a lot of their training and can't recommend it enough! They have courses covering pretty much everything, even some game-workflow specific sets. Their 'next-gen' game character series is great, it goes through the entire character workflow from modelling a base…
alright. Since im pretty much still learning. And zbrush is all new to me. Im goig for eat3d. But now ive seen that 3d total has some ebooks on zbrush character creation. Next gen character creation. Zbrush guide for beginners. And they are all crazy cheap! Im still giong for eat 3d. But should i consider 3d totals ebooks…
http://www.u.tv/News/Man-accused-of-spying-on-teen/b4b35da0-57e2-41cf-bf16-b41ff74f01fc pretty sad really. I know he wasn't popular(lots of people hated his tendency toward brutal critique), but he was one hell of a great sculptor. not that im in any way condoning what he's been charged of
Alright, final question to bug all of you guys again. Should I go for Eat 3D's Zbrush Bundle. 3D Totals Next-gen character tutorial. Or Digital tutors series on character modeling, detailing and texturing??