As mentioned, the quickest way to do it is just to use the split polygon tool, and then click the two vertices, then hit enter. Maya doesn't have good detection for actually clicking on the vertice, so the best way is usually to click and hold on the edge and slide it until it hits the corner. When you hit enter, it will…
thanks, Gilgamesh ... just now tried it on 2010 64-bit with no alterations (fresh install) and it still pops the 'select polygonal face(s) or object first' message and goes into 'cut faces tool'. I'm either doing something totally alien or my 'puter has issues, but here's my process just now: -open Maya 64-bit (fresh, no…
Its looks like OMToolBox may be at fault. I just installed it on Maya 2011 and it broke the script for a while. After using its OMs connect function my script began working again. I'm not 100% sure yet, but it seems to be the most likely culprit atm. I'll dig through OMs code a little later and see what could be going on.
wow!...that looks damn sweet, PolyHertz. So it's basically context-sensitive and if I hot-key yer script bttn, it'll be up to me to have the right parts selected when I activate, no? Anyhow, thanks! (off to give it a whirl now) *edit* just visited yer site... your other scripts look to be just as handy. ;)
here is a script I wrote last year to connect verts (does a few other things too which can see here). Its for Maya2009 but should work in 2010 also. Can open it in a text editor for instructions on the extended features if you want to use them.
I use Max alot aswell and love connect but with a bit of practice its easy peasey :) and its gotten alot better in the newer versions of maya. I can see instances where getting a connect function into maya would be awesome but for this I wouldnt bother with adding scripts
thanks, PredatorGSR for the script hotkey walkthru. :) I also just came across this: http://wiki.byronimo.de/pmwiki.php/Projects/BPT Perhaps it works well? I do appreciate all the advice and help, guys...getting more familiar with Maya, but man it sure makes me appreciate Silo for modeling. :D
well I dont think that connecting a vert to an edge to a face is any useful (at all! seems more like one of those things, impressive to show but never really useful), but at least it seems to connect verts just fine. What version is this ? Im using 2010 and I dont think I've seen this. Also could you post the code behind…
Okay, just learning Maya 2010 (coming from Silo), so hopefully this is much easier than the software has shown it to be thusfar: I create a 6-sided polycube (no extra loops), select 2 border verts and can't figure out how to create an edge between them. What's the magic Maya terminology to do this? In Silo, I just select 2…
yeah, Lamont, and this may be the case. Based upon your comment I thought I'd just see if it would work on a default polyobject that's been edited. So I just did an 'insert edge loop tool' for a couple of loops and scaled them. Then I selected in multi-mode again some various edges and verts and low 'n behold it worked!…