yeah, Lamont, and this may be the case. Based upon your comment I thought I'd just see if it would work on a default polyobject that's been edited. So I just did an 'insert edge loop tool' for a couple of loops and scaled them. Then I selected in multi-mode again some various edges and verts and low 'n behold it worked!…
aww, crap...seems I was too excited for it and now it refuses to play nice. (or severe user error) All I can do now is enable the slice-object mode, no matter what selection mode I'm in, or what I have selected (worked just fine in multi before when I was diggin it, but now not so much). Tried restarting, re-pasting in the…
Its looks like OMToolBox may be at fault. I just installed it on Maya 2011 and it broke the script for a while. After using its OMs connect function my script began working again. I'm not 100% sure yet, but it seems to be the most likely culprit atm. I'll dig through OMs code a little later and see what could be going on.
well I dont think that connecting a vert to an edge to a face is any useful (at all! seems more like one of those things, impressive to show but never really useful), but at least it seems to connect verts just fine. What version is this ? Im using 2010 and I dont think I've seen this. Also could you post the code behind…
vert-to-ede connections are nice, sense in max it'd take at least 3 more clicks for the same operation (after connect edges, switch to verts, select both verts instead of one, and press connect again). You could do it in max via a script that took the edge/vert selection held in mem while in the other component mode, then…
thanks, Gilgamesh ... just now tried it on 2010 64-bit with no alterations (fresh install) and it still pops the 'select polygonal face(s) or object first' message and goes into 'cut faces tool'. I'm either doing something totally alien or my 'puter has issues, but here's my process just now: -open Maya 64-bit (fresh, no…
Okay, just learning Maya 2010 (coming from Silo), so hopefully this is much easier than the software has shown it to be thusfar: I create a 6-sided polycube (no extra loops), select 2 border verts and can't figure out how to create an edge between them. What's the magic Maya terminology to do this? In Silo, I just select 2…
I think that's a bit extreme, I've come from the exact opposite (6 years of Maya, and 2 months of Max) and they seem pretty equal to me, just slightly different and with certain advantages and disadvantages. Both just take getting used to the workflow, and learning what you need to do max or maya's way, and which workflows…
but MOP... with all do respect ( and i really do respect you man). You kind of proved my point with the EXTRA steps you need to take to do the scaling. With MAX you just select objects, scale it, and it works - without needing to learn any fancy keyboard shortcuts. However, You're right. You guys called me out on flaming.…