Ahhh, yes k usually means 1000. ;) 700 triangles is great! Arbaro looks good. Does it merge the branches with the trunk, or are they interpenetrated instead?
700 a lot? In crysis I read that even if I make lods and I hit 300 k useless I make less poly couse the engine woudl spend more memory loading further lods than actually gaining any advantage by meshes under 300 , an average tree model in crysis has around 1000 polys , jungle trees arrive actually to 2000 , I was planning…
I actually don't like it , I cant have much control on the shape I want and what I have in mind , I feel more confortable with just handmodeling or spline modeling , I actually made 2- 4 splines branches then I rotate and move around and merge into others then I refine with more edge divisions eventually , I find this…