Danshewan has a point, Im just learning Maya but it allready abundantly obvious that out of the box it is way behind with its polygon modelling tools. Maya is obviously very capable of getting the job done but it lacks a lot of the nice special case tools that max has. the reason Gnomon teach maya is because it has a major…
renderhjs is right, each and every one has a personal preference. imo 3dsmax as far as game asset creation goes, 2011 supersedes maya in almost every way and is clearly my favorite. I will talk only about tools used for game asset creation be it characters or environments. Old features, First and foremost, the modifier…