I am currently an art student at the Art Institute of Dallas working on a Bachelor's of Fine Arts in Media Arts and Animation. I'm going for the modeling track they offer here and wanting get into the game or movie industry. I'm also interested in previsual concept art and try studying it on the side when I can. Here is a…
I feel i've written on this topic so many times that even i dont understand it anymore. There are quite a few threads around... Basically you only ever want hard edges where your uv islands are, anything else is going to cause artifacts. So if you plan on using a lot of hard edges, you need to plan on spiting up your uvs…
Thank you all for the feedback. The wheelchair didn't come out as well as I wanted it to. I saw mistakes there at the end I didn't get time to fix. Just gotta keep on going and get better as I continue to learn. :)
:P I think its still nice he's giving an example (it does illustrate his point). Maybe add on to it EQ? I'm sure you have a good example of how to setup both smoothing groups + uv setup so that you'll get some good results from the bake.
Listen to EQ he is SOOOOO RIGHT, this piece of advice let me COMPLETELY fix all errors on my glock18 and he has caused me to get into subd modeling in maya which is great fun and it feels very cool to be able to accomplish, in practice though what i've found easiest (for me) is to unwrap like usual and then once finishing…
Motorcycle seems to be looking good... Would be nice to post something bigger than 800 x 560. I can't really see your details. I like the way you presented it! Good job on that but I think the border you have going around it way too thick.
In terms of the smoothness of the low poly's - I think it's coming back on the normal map, it actually quite obvious that smooth parts are looking kind of choppy. The main bath tub body looks a little noisy and looks like it has some hard edges. The cylinder, where it bevels to the thinner part there is some noise in that…
For the 3/4 view I rendered a clay render and an AO render and combined them via Photoshop. For the others I was using XoluilShader or 3 Point Shader to grab viewport screens.
What do you mean you don't have time to fix them? If you post those to your site like they currently are, most next gen leads will realize that you don't know how to work with normal maps.