Hi, Is it possible to quickly move or rotate the pivot in max whilst in sub object mode, I have always altered the working pivot in Hierarchy whilst in object mode but this seems quite a long winded way of doing it. Also is it possible to align the pivot to the same rotation as a poly or snap it to a vert in object mode.…
Pea's right, it places the pivot point in pre-defined places on the objects bounding box. It doesn't interact with the sub-object selection pivot. You want to use working pivot for what you're trying to do. You might want to hot key a toggle for use/edit working pivot if you plan to use it often.
Dont know why nobody brought this up yet, there is also Arc Rotate Sub Object, its the 2nd dropdown button from the right on the bottom (in max9 atlest). Setting it to the yellow Arc Rotate Sub Object one will activate it, with it you will pretty much rotate around your selected vert, poly, etc. Useing Z (zoom extends all…
You can use this script also: http://bryancavett.com/maxscripts/actionCenters.ms It works just like the actionCenter in Modo, placing the working pivot at the currently selected sub-object + aligning it properly to its normal (it does the job better than local coordinate space)
I like to use the Working Pivot functionality frequently, especially when working in Vertex sub-object mode. Because of this, I wrote a macro script that will set the Working Pivot to the center of the current vertex selection, and assigned a hotkey to it. I select whatever vertex I want to use as the pivot point and press…
Thanks for the link. There is a bug in the poly sub object aligning. I haven't figured out how to fix nor have I updated this script since uploading it. It works in most cases but when you are trying to align it to a poly that has other polys surrounding it at extreme angles from one another it can get the alignment wrong.…