Hi all, i have been creating a custom character for unreal 3. This character is a quadruped. The reason i did this project was to investigate the uses of non-bipedal characters in current games vs bipedal characters. There are far far more of the later but for no clear reason. Anyway this character is in the unreal engine…
Also guys one one of the most important things i'd like to find out is if you guys would actually want to play as this character. I dont mind if you wouldnt but i'd like to know why, same goes for if you would. Im using this as a sort of survery/testing for my project to judge the success of the character.
Hi thanks for your reply r_fletch_r i agree with everything you said. The metal texture def needs work, however i thought i would just mention that i had to make the back legs kinda thin because in the unreal engine the character will be seen from third person and if the back legs are too big they cover up all of the rest…