you can edit containers save them out and unload them in 2010 too, they dont work with xrefs though, having alot of containers in your scene does slow it down but you can just save the ones you dont need and delete the container to re-load it later i would further organise your scene by useing container for chunks of area,…
2011 and up allow local editing of container objects, meaning you don't need to open another file to edit the contents of the container. tis teh awesome!!1
they are a different way of structuring your scene more than the underlying bizzness, theyre basically little max scenes all packaged in groups with an easy load/save/edit function theyre basically a nice friendly way of partitioning scenes...so you can have the container in your scene but not loaded then if your exporter…
by chuncks of area, i mean, all the objects in section (say a hallway or room) can be within a container, then use colour co-ordination or layers to control types of object Eg. all trees in one layer all the ground objects in another etc etc
Hi again! I'm creating a scene into max. so I need some suggestions on how to modify my models. I have a wholescene.max which contains my whole scene of cource! and I create other models like trees in the seperate files. when I want to check them in my whole scene, I have to arrange them there. and If results was not good…
i used to see my xrefs and modify them however i like even in version 9! i could merge them and export them back to xref files. load them with their default materials or apply new ones.. and in general do anything i needed to do. I'm not sure what you were doing.. what i am doing now doesn't require the use of xref or…