Thanks. The scrapes on the edges of the upper receiver along the stock channels are popping like that from the angle of the light catching the spec hard. Its all in the spec along that edge, maybe a bit darker in the diffuse. Though I do agree its probably too strong. When I go back over it, I'll see what I can do about…
You definately have a good start. I think the reciever is a little to short it seems off to me. I have always liked the PSG-1 grips too but I think on your particular gun I think you should go with something for more CQB style. I say this because your barrel length is very short in comparison to a Precision style rifle. If…
Thanks. The Mateba was designed by the same guy, Emilio Ghisoni. Its the same in the fact that they both share the barrel at the 6 o'clock position instead of the 12 o'c like a standard revolver. The primary differences would be that the Mateba is a semi-automatic weapon, slide action revolver. The entire upper assembly of…
Current I've decided to take a break from my current environment work and work on some guns. First up HK 416 D with accessories :) (eventually) First WiP Shown I've already corrected and finished up the Gas Block since this wip collection was shot. The "off" looking indents on the barrel are actually cuts that are there so…
Its a 100% white lambert node with ambient and diffuse cranked up to 1 (100 in max) and then just turned on show wireframe -> smooth wires and made the wires color black. I show how to make the shaders I use for Sub-D modeling in maya in the capture I'm doing for the Workshop #4 vid that I'll release after I finish it. Btw…
Test bake and wires. Anyone have any suggestions for the bake low poly I'm all ears. My edges are too tight imo in various places, but I figured I'd see what feedback the pc peeps would give. I'm going to have to exaggerate some of the details, as I don't have the pixel res to support some of them. To answer your questions…
Rise from your grave!!!!!(again) So I had some work I was cleared to show (some) and a personal piece or two I did before I went on my whole art test//interview/relocation with Sledgehammer back around the beginning of 2014. Once that whirlwind started I lost track and didn't bother to update the thread. Now that I've…
what's the polycount looking like? also what are you planning to normal map, like the little groove boxes around the trigger? Also the screws, normal them too?