Is it possible to render a scene with different textures. The textures are prenamed jpg files, the rendered images should have the same name as the texture files. I have some scene setup with an object in it, the product. There are hundreds of labels (textures) that should fit the object. Anyone?
Motiva wrote an app to do just this. Its quite amazing. you can edit the texture of an object and all the GI and reflections update accordingly...instantly nutty stuff http://www.motivacg.com/colimo_en.php
I did an experiment with this a while back for texturing a pre-rendered scene in After Effects using a turntable animation of a highpoly model. It's not the most intuitive system, but with a full multipass composite and 2d relighting system you can get pretty stellar results without ever having to press a render button.
MoP: No, you can't do it entirely in max. But my reply to that would be, if your pipeline for delivering anything presentable ends in Max, something is very wrong :P A UV pass is a render pass with the UV coordinates expressed as RG color channels. In a compositing app, you read the colors as texture coordinates. So you…
you can load a sequence of images as a animated texture in max i.e. difuse_0001.png difuse_0002.png difuse_0003.png ... just check that tick that says load as sequence or so when selecting the bitmap texture and with that simply render a animation with a similar output name, done! Just a small hint to the original poster:…