I started working on this with MoP's UV's. The head at 128x128 works like a charm IMO :) . but somehow max's view port isn't automatically updating the image! I have to go into the material editor and hit reload on the diffuse material... any idea how to set it back to automatically updating? i'm running 3ds max 2009 x64.…
Love that LoTekk @ japhir-- you might be able to correct that problem simply by clearing the texture from the diffuse material slot, then simply reapply.. sometimes I get those problems if I add a material to the opacity slot.. I just clear them all, and then reapply. edit: sometimes Max is picky if you have a PSD in one…
You're all spoilt little bastards with your 2048 textures and fancy ass specular so the glorious residents of #Model_Design challenge you to do something different. Two textures, a 256x256 and a 128x256, no normal maps, no glow maps, nothing but a diffuse, and for the model, Bobo's classic Bunker. This was originally a 24…