hey, i think you´re doing great. First of you´re got some nice ideas. I´m nit sure if the staging is working well with what you want to show, but that´s up to you buddy. The first think i´ve noticed was the face, i have no idea where he´s looking to be honest. Also the action is all very flat/sideview-ish if you know what…
I'm not an animator so I can't really give you specific technical critique or useful reference, but I can say as a general observer I lost interest once I saw him running. Up until that point you had my attention, I was eagerly awaiting him to do something funny or unexpected. And I sort of got what I was expecting. At…
I think you're using Maya? You can use the Tracks editor to blend between animations, like a walk to a run, you can do the same in max also. Your transitions right now are a little choppy. It's also hard to critique a "creature" its too easy to say: "Oh that is alien physiology, its normal to move like that" A bit like…
bejkon: Thanks for the response! I actually tried a new animation method with this fight blocking, usually I set up a few core poses then head straight to splining, this time around I wanted to almost completely finish the animation in blocking so there's a key on almost every other frame, it's a method that Victor Navone…
how much experience do you have? if this is your first i mean that is pretty damn good, but if you are looking to get into animation in games it needs work. your pose and timing deliver motion, but not realism of weight transfer. many of your sources of strength/pivots are not shifting in convincing rhythms to create the…
Hey nice work, with some tweaks I think this is a strong piece. There's a pretty good sense of weight with the animations so nice work on the push/pulls--I'm not an animator so you'll have to look to others for more pointers on that part of the sequence. What caught my eye was the end of the sequence where he's bounding…
Nice excessive. This is a great way to practice animation First and foremost, you should definitely get some reference. I will give you my opinion of your shot, but remember that this is just how I feel about it, and you should check what I'm saying against actual reference footage, that's where the money is. -I think the…
So this is an animation piece I've been working on and I noticed that some others have posted some animation pieces and got awesome crits - I would love to get the same... want to sharpen this piece up... *note - in part 5 - the rig is broken and I realize his foot is f*ed up.. I'm working on fixing it without losing the…
I do not think its necessary to have the pink guy walk at all. It always feels a little awkward when you end a shot in the middle of a character's movement. I'd say just have him do a step turn to watch the ball and call it good. Right now Max feels stiff, I would use more of the spine controls throughout. Don't feel…
hello again gents, its been a few weeks, but I should have an update to this clip tomorrow, I've made a lot of the suggested changes and am anxious for feedback. I've got to tweak part 5 then I'll be able to post it and hopefully finish this one off! Secondly I wanted to post this because I got inspired to do some more…