@ Kaburan: quote from perna: "[IMG]file:///C:/Users/Mattias/AppData/Local/Temp/moz-screenshot.png[/IMG][IMG]file:///C:/Users/Mattias/AppData/Local/Temp/moz-screenshot-1.png[/IMG]We'll shortly be releasing the 3DS Max normal map display fix...", so it think it's only in max. But i'm not a tech guy, so maybe it's pretty easy…
Here's my diffuse (still some stuff to refine/add, want to have a bit of environment first). Nothing has unique uv's exept of the clock and the frontside of the big thing on the top. I was first thinking of making a separate map for those tilleble pieces, but changed my mind and just did it like this. For making things a…
Caravan: High poly Most of this is just some plain high poly modeling. For the ribbons I used a combination of path deform binding and advanced painter. At you script writers out there: wouldn't it be possible to make a script like advanced painter with these features in it: - Paint on a straight line between two points…