if you want to paint on the highpoly then probably yes. i don't think it's capable of projecting everything you paint from a highpoly to the lowpoly with the final UVs in realtime. it might very well be possible to bake from a highpoly to a retopoed lowpoly and get it all in a layered psd as a result, but i dont bake…
I think you are trying too much of a complicated workflow. What mud is good at for painting : -Give your base mesh some quick UVS -Sculpt -Paint on the finished sculpt, using paint layers : one for Diffuse, one for Spec, one for Gloss then : -Export these 3 channels as 3 separate files -Double check in photoshop how the…
pior - couldn't it effectively be used to negate the 'seams' problem of painting a diffuse? What i don't understand w/ mudbox paint layers workflow regarding gameart is : Do you paint on the high sculpt or the 'baked/optimised' lowpoly? - (i haven't tried) but i am unware of any ability to bake the high poly's diffuse onto…