click the object you gonna texture, go to the modify tab, add "Unwrap UVW" to the list there, go down the UVW preferences until you see a big "Edit" button and click it, now click on "Mapping" on the top of the new window and choose Flatten Mapping now you got your UV placed out
First, assign a checker material to your object. It helps if you make it two shades of dark gray, rather than black and white, because you'll be able to see the face edges better. Then... 1. Apply an "Unwrap UVW" modifier. 2. Click the "Edit" button so you can see your UVs. 3. Go into Face sub-object mode. 4. Select the…